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Steph08

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 9:34

voici la liste des MAJ contenues dans le patch..
le moins que l'on puisse dire c que c du lourd ce patch!!!!Il est pour la PS3 mais ce sera + ou - la meme chose pour la 360 je suppose..
Dsl mais c'est en anglais,ca vient de 2ksports.com

Hey 2Kers,
First off, thanks to everyone for being patient regarding the patch. We've taken a little extra time to ensure that what you're getting is exactly what you want. I think you'll see that effort in the patch details below.
We are actually still putting the finishing touches on the 360 version of the patch, so I don't have the full details of that patch just yet. I'll pass along that information to Ronnie once it is ready (which should be in the next couple of days).
And now the question everyone wants to know...when is the patch coming out? Let me tell you where we are at and how this normally plays out. We are about to send the patches to our QA for internal testing where we will hammer on the changes for around a week to make certain that the issues were properly fixed and that new ones weren't added. After that, the patches will need to be submitted to Sony and Microsoft where they usually get tested for 7-10 days (depending on how busy they are). Once the patches are approved at the first parties, they usually get released within a few days of that approval. I'll be passing on updates to Ronnie such that he can keep all of you in the loop.
On to the details...

GENERAL
- Improved game performance in all arenas and camera angles.
- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.
- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.
- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.
- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.
- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.
- In-game saves should now load up correctly in the Playoffs game mode.
- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.
- Games played in the NBA D-League should now have appropriate sized crowds.
- Fixed a slowdown issue during stoppages of play with created teams.
- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!

GAMEPLAY
- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.
- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.
- Plays will no longer break when the user strays slightly from the intended path.
- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.
- Assists should now only be credited to the passer at appropriate times.
- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.
- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.
- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.
- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).
- CPU players should now be more aware of being called for 3 second violations.
- Defensive assist is now turned off when the ball is not in play.
- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.
- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.
- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.
- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.
- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.
- Fixed an issue where the user was unable to give certain players their player-specific animation packages.
- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.
- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.
- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.
- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.
- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).

PRESENTATION
- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.
- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.
- Blank overlays should no longer quickly appear/disappear during gameplay.

ONLINE
- Improved performance and stability for all online game types.
- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.
- Ranked game difficulty has been changed to SuperStar for Team-Up games.
- Removed the spotlights for online play only to improve performance during stoppages of play.
- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.
- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.
- Fixed a hang that would sometimes occur when making substitutions during an online Association game.
- Fatigue should now behave as expected during private Team-Up games.
- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.
- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.
- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.
- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.
- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.
- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.
- Addressed an issue where completed ranked games would sometimes not report the results to the server.

MY PLAYER
- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.
- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.
- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.
- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.
- Fixed a rare case that would cause a hang during the offseason following a My Player season.
- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.
- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.

ASSOCIATION
- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.
- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.
- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.
- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.
- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.
- 10-day contracts should now work in year 2 and beyond.
- Lower rated players should now be more accepting of the ‘Role Player’ role.
- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.
- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.
- Users should no longer have an obstructed view of the court when performing Development Drills.
- Users should no longer be able to see the overall rating of players during the NBA Draft.
- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.Hey 2Kers,
First off, thanks to everyone for being patient regarding the patch. We've taken a little extra time to ensure that what you're getting is exactly what you want. I think you'll see that effort in the patch details below.
We are actually still putting the finishing touches on the 360 version of the patch, so I don't have the full details of that patch just yet. I'll pass along that information to Ronnie once it is ready (which should be in the next couple of days).
And now the question everyone wants to know...when is the patch coming out? Let me tell you where we are at and how this normally plays out. We are about to send the patches to our QA for internal testing where we will hammer on the changes for around a week to make certain that the issues were properly fixed and that new ones weren't added. After that, the patches will need to be submitted to Sony and Microsoft where they usually get tested for 7-10 days (depending on how busy they are). Once the patches are approved at the first parties, they usually get released within a few days of that approval. I'll be passing on updates to Ronnie such that he can keep all of you in the loop.
On to the details...

GENERAL
- Improved game performance in all arenas and camera angles.
- Corrected a framerate issue that was causing noticeable slowdown in the paint in specific arenas.
- Corrected a framerate issue that was causing noticeable slowdown during NBA D-League games.
- Fixed an issue where Coach Settings were not properly saving to the user’s Settings file.
- Addressed an issue where the user would enter into a game where there would either be no crowd present or the opposing team would not appear on the court.
- Fixed an issue where users would get NBA Blacktop rules (no intentional fouls, no 3-in-the-key, etc.) turned on when attempting to play a Quick Game.
- In-game saves should now load up correctly in the Playoffs game mode.
- Users are now able to assign any jersey number to a player, on any team, when playing outside of The Association game mode.
- Games played in the NBA D-League should now have appropriate sized crowds.
- Fixed a slowdown issue during stoppages of play with created teams.
- Made a change to where the value for headband colors is stored at. These changes can now be made through Living Roster releases once the patch is released. If you see any discrepancies, make sure and let the 2K Insider know!

GAMEPLAY
- Tuned shooting percentages across the board, particularly in the paint where more shots are now initiated with contact.
- Fixed a soft hang on an inbound where the inbounding player would miss the ball handoff from the referee.
- Plays will no longer break when the user strays slightly from the intended path.
- Both User/CPU alley-oop success has been toned down such that only realistic attempts should now be completed.
- Assists should now only be credited to the passer at appropriate times.
- Only 1 timeout is deducted from the total when the CPU calls a timeout for the user.
- The CPU should no longer pass the ball to a teammate when the recipient has a foot out of bounds.
- Bad passes should be less inaccurate now. They still happen with similar frequency, but some passes can be recovered now.
- CPU players now have better logic behind their turbo energy management (which will keep them fresher for key moments in the game).
- CPU players should now be more aware of being called for 3 second violations.
- Defensive assist is now turned off when the ball is not in play.
- The dribbler should no longer teleport back a few feet on the court following a two player steal attempt.
- Players with unique free throw stances (ex., Paul Pierce) will no longer slide into position to shoot the free throw.
- Point Guards should no longer end up out of bounds during baseline inbounds coming out of a timeout or dead ball.
- Fixed a case where the PG would run in a circle (in anticipation of receiving the ball) in the backcourt during transitions.
- Players should no longer get stuck in the post in a single player hold-ball animation (often leading to a 24-second violation) when trying to drive to the basket.
- Fixed an issue where the user was unable to give certain players their player-specific animation packages.
- Fixed an issue with a baseline layup where opposing defenders weren’t able to create contact when the animation played out.
- Addressed a specific dunk animation that would sometimes not result in a made basket despite a successful dunk.
- The user should now notice more over-the-back calls on rebounds when the boxed out player attempts a rebound.
- Improvements to the ‘walk the dog’ inbounds play including increased velocity on the inbound.
- A good number of other changes aimed towards increasing user satisfaction have also been made in this release. These will be apparent as you play the game (ex. The referee will now utilize a bounce pass rather than a chest pass when passing the ball to the shooter during free throw situations, plays will now start quicker when the user manually calls a play, etc.).

PRESENTATION
- During NBA Today/Association games, the ‘Upcoming Schedule’ overlay will no longer obstruct
gameplay.
- Fixed an issue where the substitution overlay would sometimes briefly cover the action on the court.
- Blank overlays should no longer quickly appear/disappear during gameplay.

ONLINE
- Improved performance and stability for all online game types.
- Corrected an issue in Team-Up play where all players would sometimes see the same player (PG) listed in all substitution slots.
- Ranked game difficulty has been changed to SuperStar for Team-Up games.
- Removed the spotlights for online play only to improve performance during stoppages of play.
- Corrected an issue with the My Player Pick-Up games that would sometimes cause games to diverge upon initiation.
- Fixed an issue where online Association games would diverge at halftime if neither user skipped through the presentation sequence.
- Fixed a hang that would sometimes occur when making substitutions during an online Association game.
- Fatigue should now behave as expected during private Team-Up games.
- Fixed a hang in Who’s Online that would occur when the user scrolled quickly with a large number of friends on the list.
- Replays uploaded via GameTrack should now play properly when viewed at 2ksports.com.
- Fixed an issue with the Screenshot Upload feature that would sometimes upload an incorrect screenshot.
- Fixed an issue where a user’s consecutive win streak would get reset to zero if the user won a game where his/her opponent quit out of the active game.
- Fixed an issue in private matches with friends where all users would disconnect when attempting to play a second game.
- Fixed an issue where games in online leagues would diverge if users made changes to the default roster.
- Addressed an issue where completed ranked games would sometimes not report the results to the server.

MY PLAYER
- Fixed an issue that would cause a clone of the user’s player to be created when changing teams at the end of the Summer Circuit. Existing cloned players will be removed with this patch.
- Tuned the substitution logic such that users should no longer be substituted out only to be substituted in at the next dead ball.
- The logic that determines whether or not you get an invite to Training Camp, make the NBA team, and get an invite from an NBA team while in the NBA D-League have all been changed to be a little more forgiving.
- Resolved an issue where the 2K Insider was not informing the user of his/her contract status at the conclusion of a 10-day contract.
- Fixed a rare case that would cause a hang during the offseason following a My Player season.
- Animation packages will no longer be reset to the ‘best’ package every time a corresponding attribute is upgraded.
- The user’s ‘Drills Remaining’ value will now be properly saved as new drills are accumulated throughout the NBA/D-League season.

ASSOCIATION
- The ability for the user to upload their Association stats/standings to the blog interface on 2KSports.com has been added.
- Fixed an issue where player ratings would drop upon the successful completion of a Development Drill.
- Tuned the Player Progression system such that Shot Tendencies will progress/regress over a player’s career. Additionally, general Player Progression/Regression has been slightly increased as well.
- Fixed an issue where the number of players the user had sent down to their D-League affiliate wasn’t getting reset despite recalling players back to their NBA team.
- Fixed an issue where draft classes loaded in future years would change the age of the prospects inside the draft class. They should now have the same age they were created with.
- 10-day contracts should now work in year 2 and beyond.
- Lower rated players should now be more accepting of the ‘Role Player’ role.
- Stats accumulated during NBA D-League games will no longer register as Season/Career Highs for players.
- Corrected an issue where users were able to continue drafting players once the NBA Draft had ended.
- Users should no longer have an obstructed view of the court when performing Development Drills.
- Users should no longer be able to see the overall rating of players during the NBA Draft.
- Corrected an issue where backloaded contracts were getting incorrectly multiplied in the latter years of the contract.
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NBAer

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 9:37

Il pourrait meme ressortir le jeu complet et nous échanger leur Verson d'essai lol
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Steph08

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 9:38

lol clair!ca va prendre une plombe a télécharger ce patch!
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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 9:48

dans le my player ils ne parlent pas de la possibilité de jouer en QT de plus de

5 min...
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wade2a

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 9:51

je pense a ceux qui ont pas le live...Ils vont l'avoir dans le cul^^.
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Steph08

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 11:12

haaa la magie du live Smile
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Raf80

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 11:40

Moi j'pense à ceux qui ont plus de place sur leur DD

Sérieux, ils ont grave fait n'importe quoi cette année, j'suis trop déçu
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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 11:44

y a des améliorations de gameplay considérables quand même, mais ils ont sorti le jeu tellement à l'arrache que çà donne une impression de mal foutu
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Skinou

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 12:03

j'ai toujours du mal à y croire comment ils se sont foutu de la gueule des joueurs qui n'ont pas accès au net.
ok le net c'est un peu comme la teloche on se doit de l'avoir, mais pour "X" raisons on peut ne pas avoir d'accès à internet, donc vendre une telle bouse à 60e dans cet etat est scandaleux, j'en démords pas lol
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wade2a

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 12:25

C'est le marketing qui prend le pas sur le contenu..Pour le 10eme anniversaires,sa l'aurai foutu mal si ils auraient retarder la sortie du jeu donc ils ont sortie un jeu bacler(qui est quand meme bien,sa va etre enorme avec le patch normalement ).
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Catlevania

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 14:43

Skinou a écrit:
j'ai toujours du mal à y croire comment ils se sont foutu de la gueule des joueurs qui n'ont pas accès au net.
ok le net c'est un peu comme la teloche on se doit de l'avoir, mais pour "X" raisons on peut ne pas avoir d'accès à internet, donc vendre une telle bouse à 60e dans cet etat est scandaleux, j'en démords pas lol

le mec qui a pas de XBOX Live il va chez un pote avec son disque dur et c'est réglé.
Même sans le patch c'est pas une bouse non plus faut pas déconner.
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Catlevania

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 14:44

Toww34 a écrit:

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ino selecta

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 14:47

jouer en live comme ça, si c'est une bouze. offline ça va par contre
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Toww34

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 14:47

Catlevania a écrit:
Toww34 a écrit:



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Skinou

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 18:23

ca reste un jeu de merde en l'etat. vivement le patch qui vire ces ralentissements et ses aides de débiles pour enfin faire kiffer la foule lol car oui y'a du potentiel dans ce jeu
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ino selecta

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 18:48

c'est un super jeu quand meme, mais c franchement abusé
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defko

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MessageSujet: Re: NBA 2K10   Jeu 22 Oct 2009 - 20:50

Catlevania a écrit:
Skinou a écrit:
j'ai toujours du mal à y croire comment ils se sont foutu de la gueule des joueurs qui n'ont pas accès au net.
ok le net c'est un peu comme la teloche on se doit de l'avoir, mais pour "X" raisons on peut ne pas avoir d'accès à internet, donc vendre une telle bouse à 60e dans cet etat est scandaleux, j'en démords pas lol

le mec qui a pas de XBOX Live il va chez un pote avec son disque dur et c'est réglé.
Même sans le patch c'est pas une bouse non plus faut pas déconner.

T'as tjs réponse à tout?
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Magnum Cyril

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MessageSujet: Re: NBA 2K10   Ven 23 Oct 2009 - 0:04

ino selecta a écrit:
jouer en live comme ça, si c'est une bouze. offline ça va par contre

Moi, à chaque fois que je joue contre les Suns, c'est la même...Défaite !!
Barbousa est le chouchou de 2K, lol

12/12 aux shoots, à mes deux games en Assoc", grave chier quoi !
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MessageSujet: Re: NBA 2K10   Ven 23 Oct 2009 - 0:52

defko a écrit:
Catlevania a écrit:
Skinou a écrit:
j'ai toujours du mal à y croire comment ils se sont foutu de la gueule des joueurs qui n'ont pas accès au net.
ok le net c'est un peu comme la teloche on se doit de l'avoir, mais pour "X" raisons on peut ne pas avoir d'accès à internet, donc vendre une telle bouse à 60e dans cet etat est scandaleux, j'en démords pas lol

le mec qui a pas de XBOX Live il va chez un pote avec son disque dur et c'est réglé.
Même sans le patch c'est pas une bouse non plus faut pas déconner.

T'as tjs réponse à tout?

Surtout que le patch n'est que des paroles pour le moment... Pas sur que tout ce qui est annoncé soit corrigé faut pas rêver. Comme il y a quelques mois on devait avoir un jeu hors normes sur le papier... Mais bon...
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MessageSujet: Re: NBA 2K10   Ven 23 Oct 2009 - 9:45

Raf80 a écrit:
defko a écrit:
Catlevania a écrit:
Skinou a écrit:
j'ai toujours du mal à y croire comment ils se sont foutu de la gueule des joueurs qui n'ont pas accès au net.
ok le net c'est un peu comme la teloche on se doit de l'avoir, mais pour "X" raisons on peut ne pas avoir d'accès à internet, donc vendre une telle bouse à 60e dans cet etat est scandaleux, j'en démords pas lol

le mec qui a pas de XBOX Live il va chez un pote avec son disque dur et c'est réglé.
Même sans le patch c'est pas une bouse non plus faut pas déconner.

T'as tjs réponse à tout?

Surtout que le patch n'est que des paroles pour le moment... Pas sur que tout ce qui est annoncé soit corrigé faut pas rêver. Comme il y a quelques mois on devait avoir un jeu hors normes sur le papier... Mais bon...

Exact surtout que j'ai vu passé je sais plus ou mais je peux recherché que Admin 2K Ron a laissé entendre que désormais les remarques seraient intégrées en vue de 2K11, donc si le patch foire, tout le monde l'aura profond...
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MessageSujet: Re: NBA 2K10   Ven 23 Oct 2009 - 9:55

si le patch foire, je flashe ma box et je n'achète plus jamais de 2k
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TheAnswer64

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MessageSujet: Re: NBA 2K10   Ven 23 Oct 2009 - 10:18

lol c'est radical ça
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MessageSujet: Re: NBA 2K10   Ven 23 Oct 2009 - 10:58

CKentiin0 a écrit:
Raf80 a écrit:
defko a écrit:
Catlevania a écrit:
Skinou a écrit:
j'ai toujours du mal à y croire comment ils se sont foutu de la gueule des joueurs qui n'ont pas accès au net.
ok le net c'est un peu comme la teloche on se doit de l'avoir, mais pour "X" raisons on peut ne pas avoir d'accès à internet, donc vendre une telle bouse à 60e dans cet etat est scandaleux, j'en démords pas lol

le mec qui a pas de XBOX Live il va chez un pote avec son disque dur et c'est réglé.
Même sans le patch c'est pas une bouse non plus faut pas déconner.

T'as tjs réponse à tout?

Surtout que le patch n'est que des paroles pour le moment... Pas sur que tout ce qui est annoncé soit corrigé faut pas rêver. Comme il y a quelques mois on devait avoir un jeu hors normes sur le papier... Mais bon...

Exact surtout que j'ai vu passé je sais plus ou mais je peux recherché que Admin 2K Ron a laissé entendre que désormais les remarques seraient intégrées en vue de 2K11, donc si le patch foire, tout le monde l'aura profond...

Oui il me semble avoir lu ca vite fait: il filait à l'equipe "debugueuse" les dernieres remarques et le reste, hop pour 2K11: si ca c'est pas de l'abus...

Autre abus qui me fait bien marrer: "On a fini le patch mais faut d'abord que MS le teste etc. avant de le mettre en ligne donc ca va prendre 3 semaines en gros": encore un foutage de gueule monumentale: y'a un tas de jeu qui sorte à peine, qu'il y a des patchs dès le premier jour de commercialisation, où les 2 jours qui suivent pour reglmer les problemes de camera etc.: faut arreter de dire n'importe quoi et admettre la verité: "on a voulu caler la sortie de notre jeu sur NBA Live au cas où ce dernier serait grandiose pour eviter que les gens n'achete qu'un jeu de basket, quitte à finir 2K10 plus tard via des patchs"
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kl7613

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MessageSujet: Re: NBA 2K10   Ven 23 Oct 2009 - 11:02

C'est exactement ça...
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Catlevania

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MessageSujet: Re: NBA 2K10   Ven 23 Oct 2009 - 11:04

Coco Tapioca a écrit:
CKentiin0 a écrit:
Raf80 a écrit:
defko a écrit:
Catlevania a écrit:
Skinou a écrit:
j'ai toujours du mal à y croire comment ils se sont foutu de la gueule des joueurs qui n'ont pas accès au net.
ok le net c'est un peu comme la teloche on se doit de l'avoir, mais pour "X" raisons on peut ne pas avoir d'accès à internet, donc vendre une telle bouse à 60e dans cet etat est scandaleux, j'en démords pas lol

le mec qui a pas de XBOX Live il va chez un pote avec son disque dur et c'est réglé.
Même sans le patch c'est pas une bouse non plus faut pas déconner.

T'as tjs réponse à tout?

Surtout que le patch n'est que des paroles pour le moment... Pas sur que tout ce qui est annoncé soit corrigé faut pas rêver. Comme il y a quelques mois on devait avoir un jeu hors normes sur le papier... Mais bon...

Exact surtout que j'ai vu passé je sais plus ou mais je peux recherché que Admin 2K Ron a laissé entendre que désormais les remarques seraient intégrées en vue de 2K11, donc si le patch foire, tout le monde l'aura profond...

Oui il me semble avoir lu ca vite fait: il filait à l'equipe "debugueuse" les dernieres remarques et le reste, hop pour 2K11: si ca c'est pas de l'abus...

Autre abus qui me fait bien marrer: "On a fini le patch mais faut d'abord que MS le teste etc. avant de le mettre en ligne donc ca va prendre 3 semaines en gros": encore un foutage de gueule monumentale: y'a un tas de jeu qui sorte à peine, qu'il y a des patchs dès le premier jour de commercialisation, où les 2 jours qui suivent pour reglmer les problemes de camera etc.: faut arreter de dire n'importe quoi et admettre la verité: "on a voulu caler la sortie de notre jeu sur NBA Live au cas où ce dernier serait grandiose pour eviter que les gens n'achete qu'un jeu de basket, quitte à finir 2K10 plus tard via des patchs"

heureusement que tu es là pour apporter ta science et tes analyses en bois
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