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 NBA 2k9

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wade2a

wade2a

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeJeu 16 Oct 2008 - 20:21

Beasley est enorme dans ce jeu je trouve.Je fais un carton avec.
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TheAnswer64

TheAnswer64

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeJeu 16 Oct 2008 - 21:18

Une petite action très réaliste...

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Magnum Cyril

Magnum Cyril

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeJeu 16 Oct 2008 - 21:20

OH PUTAINNNNNNNNNNNNNNNNNN !

Excusez le Magnum mais là........ affraid
Merki Answer de Bayonne enfin merci aux deux ! lol
Je connais ton choix 1 à present ! lol
Encore Bravo !
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Raf80

Raf80

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NBA 2k9 - Page 5 Vide
MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeJeu 16 Oct 2008 - 21:51

Wé je l'avais vu sur le site 2k! Impressionant!
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kl7613

kl7613

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeJeu 16 Oct 2008 - 22:32

BRAVO!!!!! cheers
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wade2a

wade2a

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeJeu 16 Oct 2008 - 22:41

J'ai fais le meme avec wade ce qui est plus realiste^^
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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeJeu 16 Oct 2008 - 23:06

Iverson peut dunker, je l'ai vu conclure des alley-oop. Mais dunker de cette manière, presque sans élan lol c'est un peu n'imp en effet.
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wade2a

wade2a

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeVen 17 Oct 2008 - 0:32

C'est vrai qui peut dunker,c'etait plus le cas dans ces jeunes année,il en a meme claquer des beaux mais maintenant sa doit etre plus difficile pour lui.
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ino selecta

ino selecta

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeVen 17 Oct 2008 - 6:16

faut que je me mette aux videos, car elles ont l'air magnfique
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defko

defko

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeVen 17 Oct 2008 - 10:05

Ah ah magnifique.

N'oublies pas de poster aussi le Alley Hoop que tu m'as claqué hier soir.
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joakimchicago

joakimchicago

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeVen 17 Oct 2008 - 13:08

c aujourd'hui qu'on a les fichiers excel?
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kl7613

kl7613

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMar 2 Déc 2008 - 22:47

Y'a eu un patch aujourd'hui, je signale que les 2lf sont dans le même timing maintenant, on s'en ai rendu compte avec kyflow, je ne sais pas si y'a d'autres choses.... Very Happy ....bonne info??!!! Very Happy
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NBAer

NBAer

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NBA 2k9 - Page 5 Vide
MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMar 2 Déc 2008 - 22:50

J'ai vu la MAJ ce midi mais jene savais pas pourquoi

Ca va changer pour les LFs, merde, je m'y etais fait !!!
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kl7613

kl7613

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMar 2 Déc 2008 - 22:51

c mieux, je te le dis!!!
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joakimchicago

joakimchicago

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMar 2 Déc 2008 - 22:52

j'ai remarqué aussi, il n'y a pas d'autres changements?
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Raf80

Raf80

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMar 2 Déc 2008 - 23:13

Ah bonne nouvelle, enfin j'espère!
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FeuHuy

FeuHuy

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMar 2 Déc 2008 - 23:29

Dans le mode offline, quand on affiche le petit tableau en match avec les noms des joueurs affichés et les petites barres oranges, maintenant il y a aussi le nombre de fautes.

Effectivement les 2 lancers francs sont maintenant identiques, tant mieux !
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wade2a

wade2a

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMar 2 Déc 2008 - 23:31

Sa va changer la merde pour les LF's Very Happy .

0 sur 9 contre nikkoh.Je lai ai peut etre tirer comme sa buggai,voila une explication possible.
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ino selecta

ino selecta

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMer 3 Déc 2008 - 0:38

c'est cool ça, espérons aussi quen offline les sliders soient mieu, car meme en ayant baissé a 5 les pts dans la raquette, il m'en met 50 sur 56!!!!!
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wade2a

wade2a

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMer 3 Déc 2008 - 2:09

Jai lus que la camera 2k etait dispo sur le live maintenant Smile .Ma camera de toujours depus le 2k2.Un peu trop tard pour changer mais sa fait plaisir qu'elle soit de retour.
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kl7613

kl7613

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMer 3 Déc 2008 - 8:33

Depuis hier je n'ai pas raté de lf sur 6 shootés sur le live......yes....1ère fois depuis que j'ai le jeu... Very Happy
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Raf80

Raf80

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMer 3 Déc 2008 - 8:45

Ca fait toujours sa la 1ére fois... Razz

Sinon, est-ce que quelqu'un sait si les contres sont revenus dans les moments forts?

Parcequ'ils peuvent virer les replays des LFs et mettre les bâches (qui sont mortelles en plus!). Le top10 week 7 serat celui des LFs Laughing
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Raf80

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NBA 2k9 - Page 5 Vide
MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMer 3 Déc 2008 - 11:38

For my English boys lol!
Contenu du patch:

General

Inbound Bug - We have corrected an issue where teams would not inbound
the ball after a made basket, resulting in a non-authentic experience.
This turned out to be a timing-specific issue with regards to quitting
out of another game mode.

Player DNA – We found an issue where face sliders were getting offset
when downloading the DNA of a player that another user has previously
uploaded. Downloaded players should now look identical to when the
original user uploaded the Player DNA.

Created Player Scrolling Crash – When a player was created with the
‘Thick’ body type and was not placed on a team, on the Bobcats, or on
the Thunder, the game would crash when attempting to load the player
model in the create player screen or in-game. This issue has been
addressed.

Exiting Game Mode Crash – A crash was identified when the user
attempted to leave a game mode (Association, Playoffs, etc.) when
starting the game mode after receiving an updated Living Roster. This
issue has been addressed.

Development Drill Crash – Related to the issue above, a few users were
seeing a crash when attempting to perform a development drill after
loading an Association file. The triggering issue has been identified
and resolved.

Substitution Issue – It was discovered that when the user would change
their ‘Substitution Method’ to ‘By Rotation’, the CPU would remain in
the ‘By Fatigue’ method which would result in inconsistent subs or none
at all. The CPU will now replicate the ‘Substitution Method’ chosen by
the user’s team.

2K Cam Framerate – We have greatly improved the framerate gameplay in
the 2K camera. Additional cameras have also seen performance boosts
with the changes made.

Injury Frequency – In-game injuries during The Association will now
occur at a lower frequency. This is particularly true with hard fouls,
loose ball dives, and general falls.

Association League Leaders – Users playing through The Association with
5 minute quarters were finding that their players who should qualify
for the league leaders weren’t properly being listed. This issue has
been corrected.

Association Simulation – The simulator inside The Association has been
tuned to produce more realistic game results. We found the final scores
for most games to be too high pre-patch.


Online

Player Match Crash – It was discovered on launch day that when a
certain number of users simultaneously select the ‘Player Match’
option, the game will eventually crash when looping through the
available players.

Team-Up Lag – An intense round of optimization has taken place for the
Team-Up experience. The changes made grant significant speed
improvements for users on slower broadband connections such as
lower-end DSL connections. The end result is a much smoother gameplay
experience for everyone.

‘2K’ Cam – In order to increase user satisfaction with the title, we
have added the ‘2K’ camera angle as a playable camera angle when
playing online.

First FT Lag / Difficulty – The first free throw of an online game had
a variable amount of lag depending on which camera was chosen for the
shot. We have corrected this issue by asserting a fixed camera for this
shot that eliminates any controller lag. In addition to this, the
‘make’ window for free throws in online play has been increased to
account for the timing difference.

Waiting For Opponent – Users with poor connections were causing the
game to loop too long on the “Waiting for Opponent” dialog before
continuing on into the game. We’ve cleaned up this behavior to place
players into the game in a much quicker fashion.

Quick Match Connection Problems – An issue was identified where users
were being re-directed to the online FAQ instead of being taken into a
game. This message will now only appear in appropriate situations.

Online League Injuries – In online leagues, injured players that were
taken off the roster weren’t healing. The game now properly detects
injured players and heals them in the appropriate time frame regardless
of where they are placed on the roster.

PS3 Voice / Team-Up – An issue was uncovered where voice chat would
drop or become intermittent when more than two users were talking
simultaneously. This issue has been resolved.

Team-Up Cameras – The Broadcast camera for Team-Up has been optimized
to show the user a better balance of their player, the ball, and they
player they should be guarding. Also, 2K Cam has been added to the list
of cameras the user can use during Team-Up play.


Gameplay

Subbing Fouled Out Player – A bug was found where you could substitute
in a player who had previously fouled out, only when using the
quick-sub method of the On-The-Fly Coaching menu.

Resetting Substitutions – When the user queued up substitutions via the
On-The-Fly Coaching feature, re-accessing the feature before the
substitutions actually took place would cause the subs to be reset such
that the user would have to manually perform them again. We have
addressed this issue.

Points Off Turnovers – It was discovered that this statistic was not
calculating correctly when it is reported to the server for online
league games. We have isolated the issue in the AI and have addressed
the problem such that the stat is correctly reported.

Double Dribble Issue – By performing a sequence of moves that ended in
a hop step, the user was able to perform a double dribble. This issue
has been corrected.

Jab Step Fixes – The ‘Jab Step’ move has been reconstructed to be more
balanced in the post. Specifically, it should not be effective in user
vs. user games unless the ball-handler touches the defender. Also,
performing the ‘Jab Step’ should no longer make the defense go back
when the ball-handler loses the dribble.

Points in the Paint – In an effort to increase user satisfaction, we
have tuned interior defense in combination with shooting percentages
for shots taken in the paint. The result is something we feel will be
more in-line with what our users are expecting.

Shooting Percentages – Continuing with the above description, we have
tuned down shot success of perimeter shots when the defender is amply
covering the offensive player taking the shot.

PlayVision – PlayVision in Team-Up was showing everyone’s starting
point with no indication on which was yours. We have changed the
behavior to only show the floor art for the player you are controlling.

General Fixes – A large number of other smaller issues have been
addressed with the aim of increasing user satisfaction. These changes,
while minor, have improved the quality of gameplay.



La durée des blessures on-line à était corrigé et la fréquence aussi. (Esperons que la "façon" également...)

Les shoot avec défenseur sur le dos rentrent moins d'après eux.
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FeuHuy

FeuHuy

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMer 3 Déc 2008 - 11:58

Les changements ne s'annulent plus !!!! Alleluia ! cheers
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kl7613

kl7613

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MessageSujet: Re: NBA 2k9   NBA 2k9 - Page 5 Icon_minitimeMer 3 Déc 2008 - 12:02

J'ai remarqué aussi, trop bien!!!!

En français t'as pas??? Very Happy
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